Quest Explained Wiki

Themes

Each theme has a colour and a sign, used on every quest where it is active. The strip under each one is the whole story, quest by quest: a coloured bar is a quest where the theme matters.

The kidnappings

People are going missing from Limsa Lominsa and its farms. The rumour is in the air from your first hour in the city, and it runs under the whole story until you find out who is behind it.

First questLast quest
7 quests
  1. Coming to Limsa Lominsa
  2. Making a Name
  3. Suspiciously Sober
  4. Close to Home
  5. Glory Days
  6. Lost and Found
  7. I Stay the Streetlight

Pirates and the Admiral

Limsa was built by pirates. The Admiral licenses some crews to raid Garlean ships and asks the rest to settle down, but not every crew agrees.

First questLast quest
60 quests
  1. Coming to Limsa Lominsa
  2. Way of the Arcanist
  3. Edelweiss, Edelweiss
  4. The Right Price
  5. It's Time to Duel
  6. Close to Home
  7. A Sheepish Request
  8. Licensed to Reave
  9. On to Summerford
  10. The Time Is Ripe
  11. Orange Crush
  12. Soothing the Savage Siren
  13. Dressed to Call
  14. Rocks in a Hard Place
  15. What's in the Box
  16. Lurkers in the Grotto
  17. Yarzon, Yarzoff
  18. Washed Up
  19. Double Dealing
  20. A Pound of Cure
  21. Loam Maintenance
  22. Plowshares to Swords
  23. Just Deserts
  24. Sky-high
  25. Tactical Planning
  26. Thanks a Million
  27. Need to Breed
  28. Relighting the Torch
  29. On to the Drydocks
  30. Without a Doubt
  31. Righting the Shipwright
  32. Do Angry Pirates Dream
  33. Forbidden Island
  34. Victory in Peril
  35. Men of the Blue Tattoos
  36. Feint and Strike
  37. High Society
  38. A Mizzenmast Repast
  39. Good for What Ales You
  40. The Lominsan Envoy
  41. Topaz Teachings
  42. Over the Rails
  43. Like Cats and Dogs
  44. Curiosity Killed the Coeurl
  45. Man's Best Fiend
  46. Keep Your Day Job
  47. Mountains out of Molehills
  48. Walk of Shame
  49. Nest We Forget
  50. On a Wing and a Prayer
  51. Mummy Dearest
  52. Toxic Avenger
  53. Flowers for Aerghaemr
  54. Scythe Extra Large
  55. I Hereby Relieve You
  56. My Brother's Not a Keeper
  57. It's Probably Pirates
  58. Pincer Maneuver
  59. Grimoire Fandango
  60. Sinking Doesmaga

After the Calamity

Five years ago the moon Dalamud fell and Eorzea burned. The quests are full of people rebuilding, remembering, and half-forgetting the heroes who saved them.

First questLast quest
17 quests
  1. Coming to Limsa Lominsa
  2. Suspiciously Sober
  3. Close to Home
  4. Back in the Water
  5. On to Summerford
  6. Dressed to Call
  7. Fire and Brimstone
  8. Just Deserts
  9. Sky-high
  10. Keeping It Fresh
  11. Baiting Buzzards
  12. Thanks a Million
  13. Need to Breed
  14. Relighting the Torch
  15. On to the Drydocks
  16. What Counts
  17. The Lominsan Envoy

Beast tribes and primals

The kobolds and the Sahagin are not just monsters to fight. They call down their gods, the primals, by burning crystal, and what they want from La Noscea is the root of many troubles.

First questLast quest
36 quests
  1. On to Summerford
  2. Fool Me Once
  3. Cry Me a Liver
  4. Wool's Errand
  5. Flour Power
  6. Kobolds and Indigents
  7. Bait and Swat
  8. What Goes Around
  9. Kobolds Ahoy
  10. Moegramm Had a Little Lamb
  11. Much Ado About Dodos
  12. Yarzon, Yarzoff
  13. Whack-a-Mole
  14. Beetle Juice
  15. Fire and Brimstone
  16. Just Deserts
  17. Feint and Strike
  18. High Society
  19. A Mizzenmast Repast
  20. The Lominsan Envoy
  21. Like Cats and Dogs
  22. Curiosity Killed the Coeurl
  23. Man's Best Fiend
  24. Keep Your Day Job
  25. Mountains out of Molehills
  26. Walk of Shame
  27. Nest We Forget
  28. On a Wing and a Prayer
  29. Mummy Dearest
  30. Toxic Avenger
  31. Flowers for Aerghaemr
  32. Scythe Extra Large
  33. I Hereby Relieve You
  34. My Brother's Not a Keeper
  35. It's Probably Pirates
  36. The Scions of the Seventh Dawn

Trade and the city

Limsa lives from the sea and from selling. Customs officers, shopkeepers and dock crews show how the city really works, and who gets rich from it.

First questLast quest
20 quests
  1. Suspiciously Sober
  2. Duty Calls
  3. Edelweiss, Edelweiss
  4. Proper Procedure
  5. The Right Price
  6. A Sheepish Request
  7. Back in the Water
  8. Licensed to Reave
  9. The Time Is Ripe
  10. What's in the Box
  11. Fire and Brimstone
  12. Sky-high
  13. Keeping It Fresh
  14. Baiting Buzzards
  15. Tactical Planning
  16. Out to Dry
  17. Do Angry Pirates Dream
  18. Forbidden Island
  19. Good for What Ales You
  20. Like Cats and Dogs

The Arcanist’s art

Arcanists draw aether through geometry written in a book. The guild’s own quests teach the art, and its people turn up in the story more than you would think.

First questLast quest
12 quests
  1. Way of the Arcanist
  2. Duty Calls
  3. Close to Home
  4. Bait and Swat
  5. What's in the Box
  6. Lurkers in the Grotto
  7. Tactical Planning
  8. Topaz Teachings
  9. Over the Rails
  10. Pincer Maneuver
  11. Grimoire Fandango
  12. Sinking Doesmaga