
Baderon
In 20 quests, first met in Coming to Limsa Lominsa
Baderon owns the Drowning Wench, a pub in Limsa Lominsa. Ryssfloh
says he curses like a sailor but is kind to newcomers.
What Baderon does in each quest
- Coming to Limsa Lominsa: Baderon registers you at the Adventurers' Guild. He says the Calamity, a disaster, blurred everyone's memories, even of the heroes called Warriors of Light. He shields you from a suspicious Yellowjacket. He is the only son of Lodewicus, the guild's founder, and left home young.
- Close to Home: Baderon sends you to touch the aetheryte, a travel crystal, to see Swozblaet
with an old octant, and to visit the Arcanists' Guild. He blames the Calamity, or the ale, for his poor memory. He urges you to help people in need. - Glory Days: Baderon laughs at the gift: he has hated aurelia umbrellas since his days as a sellsword, a fighter for hire, when even salt and a campfire did not help. Few sellswords keep all their fingers, so he earned the respected nickname "Tenfingers".
- The Rats in the Wharf: Baderon pays you from a huge sack left by a stranger, who said the rats' scurrying noise was driving him mad. Baderon thinks the man was already a bit unwell in the head and doubts he can ever find peace.
- On to Summerford: Staelwyrn
, the farm's owner, is Baderon's old mate. He runs it with mostly reformed pirates, trying to bring life back to soil the Calamity ruined. Baderon gave you a glowing recommendation and tells you to work hard and impress 'the old bastard'. - Fool Me Once: Ancreta
says the Yellowjackets hire adventurers only through the Adventurers' Guild. The panel notes add that this means Baderon: official work for adventurers in Limsa goes through him. - Bait and Swat: Baderon calls the pact a farce that only bought Limsa time. He is sure the kobolds hoard crystals to summon their god, Titan
. With no Company of Heroes to save them this time, he offers to ask the Yellowjackets to guard the Stead. - A Pound of Cure: Baderon has an Eorzean version of this quest's proverb about prevention and cure, using 'onze' and 'ponze', Eorzea's words for ounce and pound.
- Just Deserts: Baderon promises fair treatment for Sevrin
; a Yellowjacket who hands out punishments is his friend. He gives you free room and board at the Wench and signs you up for leves (paid odd jobs) with T'mokkri
. He suspects some pirates of the kidnappings. - Sky-high: Baderon points you to the Skylift in middle La Noscea, a big scaffold on the cliff called the Descent, used to haul cargo. He hears the workers need help with odd jobs, and sends you to its head, Wyrkrhit
. - Men of the Blue Tattoos: Ahtbyrm
told Baderon the whole tale, and he thanks you. He jokes that the only man who can read the script is Baderon himself. He calls you one of his regulars and trusts you. What he reads tells him trouble is brewing. - Feint and Strike: Baderon was once a sellsword, a fighter for hire, and learned to read the script of the Sahagin, the "fishbacks," from orders taken off dead foes. He sees the Victory attack was a decoy, guesses Swiftperch is the real target, and sends you to Reyner
. - High Society: Baderon nearly snorts ale at the news of your rise. He says the Bismarck, a fine restaurant, caters the banquet, and sends you to J'nasshym
for clothes. The box holds dress shoes: a gift from him and everyone you have helped. - A Mizzenmast Repast: Baderon tells you to wear the shoes and hold your head high. He described you to Zanthael
only by your shoes. When you collapse at the banquet, he drags you back to the Wench, blames too much cake, and says the Admiral wants a word. - The Lominsan Envoy: Baderon is stunned and proud that you are the Admiral's personal envoy. He describes the grim forest folk of Gridania and the crafty merchants of Ul'dah, warns of intrigue, beastmen and their primals, and wishes you good fortune as you board the airship.
- Call of the Sea: Baderon greets you loudly by name, pleased the adventurer is you. He confirms the job but warns it is dangerous and not for the faint of heart. If you still want it, he offers to explain the details.
- Rising to the Challenge: I'tolwann
mentions him: the last time she gave a customer a free drink, Baderon docked her wages. - It's Probably Pirates: He says people are jumpy since the Sahagin's pirate allies paid a visit. He teases Commodore Reyner
. When you report the Sahagin hideout, he is shocked, thanks you on behalf of Limsa, and offers a new job from the sister guild in Gridania. - Call of the Forest: He admits he knows nothing more about the task, but trusts you after the chaos in Sastasha. He sends you to Mother Miounne
, his counterpart in Gridania. Miounne calls him a "foul-mouthed rogue." - Fire in the Gloom: Miounne
says Baderon praised you so highly that she had little doubt about your skills.























































































































































